Book 4 - Assault on Hunting Lodge Seven
Different values: 24
=====================================
object {Book 4 - Assault on Hunting Lodge Seven}
    _id : string {Book 4 - Assault on Hunting Lodge Seven._id} (all different values)
    folder : string {Book 4 - Assault on Hunting Lodge Seven.folder} (same value: V6AgF99gGNmNWv8x)
    img : string {Book 4 - Assault on Hunting Lodge Seven.img} (2 different values)
        systems/pf2e/icons/default-icons/npc.svg (x18)
        systems/pf2e/icons/default-icons/hazard.svg (x6)
    items : array<object> {Book 4 - Assault on Hunting Lodge Seven.items}
        Length: min=1 max=43
        Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[]}
            _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[]._id} (405 different values)
            [_stats] : object {Book 4 - Assault on Hunting Lodge Seven.items.[]._stats}
                compendiumSource : string {Book 4 - Assault on Hunting Lodge Seven.items.[]._stats.compendiumSource} (128 different values)
            img : string {Book 4 - Assault on Hunting Lodge Seven.items.[].img} (151 different values)
            name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].name} (278 different values)
            sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].sort} (43 different values)
            system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system}
                [baseItem] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.baseItem} (8 different values)
                    rapier (x1)
                    alchemical-bomb (x5)
                    dagger (x4)
                    hand-crossbow (x1)
                    leather-armor (x1)
                    staff (x1)
                    maul (x1)
                    chain-mail (x1)
                [bonus] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonus}
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonus.value} (22 different values)
                [bonusDamage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonusDamage}
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bulk}
                    value : mixed
                        integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bulk.value} (4 different values)
                            1 (x18)
                            0 (x8)
                            2 (x3)
                            4 (x1)
                        float {Book 4 - Assault on Hunting Lodge Seven.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.category} (15 different values)
                    martial (x14)
                    light (x7)
                    poison (x2)
                    elixir (x1)
                    defensive (x32)
                    offensive (x51)
                    simple (x12)
                    mutagen (x1)
                    other (x1)
                    ammo (x5)
                    potion (x1)
                    talisman (x2)
                    medium (x2)
                    interaction (x3)
                    heavy (x1)
                [containerId] : mixed
                [damage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage}
                    [damageType] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.damageType} (7 different values)
                        piercing (x15)
                        acid (x1)
                        fire (x1)
                        bludgeoning (x5)
                        electricity (x1)
                        cold (x1)
                        slashing (x2)
                    [dice] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.dice} (3 different values)
                        1 (x22)
                        2 (x3)
                        0 (x1)
                    [die] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.die} (5 different values)
                        d6 (x9)
                         (x2)
                        d8 (x3)
                        d4 (x11)
                        d12 (x1)
                    [persistent] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent}
                        [faces] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.persistent.type} (2 different values)
                            acid (x1)
                            fire (x1)
                    [formula] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.formula} (same value: 5d6+12)
                    [kind] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.kind} (same value: healing)
                    [type] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.type} (same value: untyped)
                    [0] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0}
                        [category] : mixed
                        formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.formula} (all different values)
                        kinds : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x57)
                                healing (x11)
                        materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.type} (12 different values)
                            void (x12)
                            force (x4)
                            spirit (x5)
                            piercing (x10)
                            electricity (x1)
                            poison (x2)
                            fire (x5)
                            acid (x1)
                            vitality (x6)
                            mental (x8)
                            untyped (x1)
                            cold (x2)
                        [applyMod] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.0.applyMod} (2 different values)
                            False (x30)
                            True (x5)
                    [gcovwqxwitqchoin] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                description : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.description}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.description.value} (244 different values)
                [equipped] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped}
                    carryType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.carryType} (2 different values)
                        held (x5)
                        worn (x63)
                    [handsHeld] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.handsHeld} (2 different values)
                        1 (x5)
                        0 (x52)
                    [invested] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.invested} (same value: False)
                    [inSlot] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.equipped.inSlot} (2 different values)
                        True (x4)
                        False (x7)
                [group] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.group} (11 different values)
                    sword (x5)
                    bomb (x5)
                    leather (x6)
                    club (x3)
                    knife (x8)
                    crossbow (x1)
                    hammer (x1)
                    chain (x3)
                    bow (x2)
                    dart (x1)
                    plate (x1)
                [hardness] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hardness} (3 different values)
                    0 (x66)
                    13 (x1)
                    5 (x1)
                [hp] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hp}
                    max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hp.max} (3 different values)
                        0 (x66)
                        104 (x1)
                        20 (x1)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.hp.value} (3 different values)
                        0 (x66)
                        104 (x1)
                        20 (x1)
                [level] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.level}
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.level.value} (14 different values)
                        0 (x46)
                        3 (x26)
                        4 (x24)
                        8 (x4)
                        9 (x3)
                        2 (x23)
                        1 (x69)
                        13 (x1)
                        7 (x10)
                        6 (x12)
                        5 (x12)
                        14 (x2)
                        10 (x2)
                        15 (x1)
                [material] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price}
                    value : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.value}
                        [gp] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.value.gp} (all different values)
                        [sp] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.value.sp} (3 different values)
                            4 (x1)
                            2 (x7)
                            1 (x10)
                    [per] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.price.per} (same value: 10)
                publication : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication}
                    license : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication.license} (2 different values)
                        OGL (x395)
                        ORC (x10)
                    remaster : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication.remaster} (2 different values)
                        False (x395)
                        True (x10)
                    title : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.publication.title} (5 different values)
                        Pathfinder Core Rulebook (x79)
                         (x301)
                        Pathfinder Player Core (x10)
                        Pathfinder Bestiary (x10)
                        Pathfinder #160: Assault on Hunting Lodge Seven (x5)
                [quantity] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.quantity} (8 different values)
                    1 (x50)
                    2 (x6)
                    4 (x2)
                    6 (x3)
                    3 (x3)
                    5 (x1)
                    7 (x1)
                    10 (x2)
                [range] : mixed
                    integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.range} (2 different values)
                        20 (x5)
                        60 (x3)
                    object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.range}
                        value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.range.value} (11 different values)
                            30 feet (x40)
                            touch (x43)
                             (x28)
                            120 feet (x27)
                            varies (x12)
                            500 feet (x6)
                            planetary (x2)
                            40 feet (x2)
                            60 feet (x3)
                            10 feet (x3)
                            see text (x1)
                [reload] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.reload}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.reload.value} (3 different values)
                         (x11)
                        - (x14)
                        1 (x1)
                rules : ###FoundryRulesObject###
                [runes] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes}
                    [potency] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.potency} (3 different values)
                        1 (x11)
                        0 (x19)
                        2 (x6)
                    [property] : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.property.[]} (2 different values)
                            spellStoring (x1)
                            dancing (x1)
                    [striking] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.striking} (3 different values)
                        1 (x8)
                        0 (x15)
                        2 (x3)
                    [resilient] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.resilient} (2 different values)
                        0 (x8)
                        1 (x2)
                    [reinforcing] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.runes.reinforcing} (same value: 0)
                [size] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.size} (same value: med)
                [slug] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slug} (137 different values)
                [splashDamage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.splashDamage}
                    [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.splashDamage.value} (2 different values)
                        0 (x21)
                        2 (x4)
                [traits] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits}
                    [rarity] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.rarity} (3 different values)
                        common (x338)
                        uncommon (x33)
                        rare (x2)
                    [value] : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.value.[]} (91 different values)
                    [traditions] : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.traditions.[]} (4 different values)
                            arcane (x99)
                            divine (x107)
                            occult (x98)
                            primal (x73)
                    [selected] : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: mixed
                    [integrated] : mixed
                [usage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.usage}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.usage.value} (6 different values)
                        held-in-one-hand (x48)
                        held-in-two-hands (x4)
                        worn (x1)
                        worncloak (x1)
                        wornring (x1)
                        affixed-to-armor (x1)
                    [canBeAmmo] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.usage.canBeAmmo} (same value: False)
                [acBonus] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.acBonus} (4 different values)
                    2 (x5)
                    1 (x4)
                    4 (x2)
                    6 (x1)
                [checkPenalty] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.checkPenalty} (3 different values)
                    -1 (x7)
                    -2 (x2)
                    -3 (x1)
                [dexCap] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.dexCap} (4 different values)
                    3 (x3)
                    4 (x4)
                    1 (x2)
                    0 (x1)
                [speedPenalty] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.speedPenalty} (3 different values)
                    0 (x9)
                    -5 (x2)
                    -10 (x1)
                [strength] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.strength} (4 different values)
                    1 (x3)
                    0 (x4)
                    3 (x2)
                    4 (x1)
                [uses] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses}
                    autoDestroy : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.uses.value} (same value: 1)
                [attack] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attack}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects}
                    [custom] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects.custom} (3 different values)
                         (x40)
                        2d8 persistent poison and Crisis of Faith (x1)
                        Crisis of Faith (x1)
                    value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.attackEffects.value.[]} (10 different values)
                            wyvern-poison (x1)
                            bolts (x1)
                            unbalancing-blow (x1)
                            joro-spider-venom (x1)
                            knockdown (x2)
                            web-trap (x1)
                            terinav-root-poison (x1)
                            improved-grab (x1)
                            stabbing-beast-venom (x1)
                            blinding-stream (x1)
                [damageRolls] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls}
                    [6eedpqm580asu75x8vkw] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.6eedpqm580asu75x8vkw}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damage} (same value: 2d6+8)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.6eedpqm580asu75x8vkw.damageType} (same value: piercing)
                    [0] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0.damage} (16 different values)
                            1 (x1)
                            2d8 (x1)
                            2d6 (x2)
                            3d12+25 (x1)
                            4d8+20 (x1)
                            3d6+12 (x1)
                            2d10+8 (x1)
                            2d4+10 (x3)
                            4d4 (x1)
                            2d6+1 (x1)
                            3d6+11 (x1)
                            3d6+13 (x1)
                            3d4+13 (x1)
                            2d8+10 (x1)
                            3d6+10 (x1)
                            3d8+13 (x1)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0.damageType} (7 different values)
                            acid (x1)
                            fire (x2)
                            electricity (x1)
                            cold (x1)
                            bludgeoning (x1)
                            piercing (x10)
                            slashing (x3)
                    [1] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1}
                        [category] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1.category} (2 different values)
                            persistent (x4)
                            splash (x2)
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1.damage} (4 different values)
                            2d6 (x2)
                            2 (x3)
                            4d6 (x2)
                            2d8 (x2)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1.damageType} (5 different values)
                            acid (x1)
                            fire (x3)
                            electricity (x1)
                            cold (x1)
                            bleed (x3)
                    [2] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2}
                        category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2.category} (same value: splash)
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2.damage} (same value: 2)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.2.damageType} (2 different values)
                            acid (x1)
                            fire (x1)
                    [Bf2s34cYolFPwI5D] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.Bf2s34cYolFPwI5D}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damage} (same value: 0)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.Bf2s34cYolFPwI5D.damageType} (same value: bludgeoning)
                    [0drt50yt35nl8wji858t] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0drt50yt35nl8wji858t}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0drt50yt35nl8wji858t.damage} (same value: 1d4)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.0drt50yt35nl8wji858t.damageType} (same value: bludgeoning)
                    [8ofhwjn9574qhpt0qvbr] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damage} (same value: 2d8)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.8ofhwjn9574qhpt0qvbr.damageType} (same value: poison)
                    [vv9vibg2hergwu0s99vvd6] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damage} (same value: 6d12+24)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vv9vibg2hergwu0s99vvd6.damageType} (same value: piercing)
                    [99jtx9luis5hqrxhfjtu] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damage} (same value: 1d4+6)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.99jtx9luis5hqrxhfjtu.damageType} (same value: piercing)
                    [t6m7ni5z0feiliv6ludn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damage} (same value: 1d6)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t6m7ni5z0feiliv6ludn.damageType} (same value: piercing)
                    [l2hstfrto20g3f1onwfn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.l2hstfrto20g3f1onwfn}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damage} (same value: 2d10+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.l2hstfrto20g3f1onwfn.damageType} (same value: slashing)
                    [tmw79npzeqfa430egrbdm] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.tmw79npzeqfa430egrbdm}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damage} (same value: 4d8+13)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.tmw79npzeqfa430egrbdm.damageType} (same value: electricity)
                    [7r5jbw6lujiet6c14vzcw] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damage} (same value: 2d4+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7r5jbw6lujiet6c14vzcw.damageType} (same value: piercing)
                    [b94ism70x6clet9g0jqzn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.b94ism70x6clet9g0jqzn}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damage} (same value: 1d4+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.b94ism70x6clet9g0jqzn.damageType} (same value: bludgeoning)
                    [1l3903oa7bylnhjenoa90f] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damage} (same value: 2d4+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.1l3903oa7bylnhjenoa90f.damageType} (same value: piercing)
                    [k511cfomi3lfuwnr961l] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.k511cfomi3lfuwnr961l}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damage} (same value: 1d4+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.k511cfomi3lfuwnr961l.damageType} (same value: piercing)
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                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damage} (same value: 2d6+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.t0p5wkw3icaz9e5h183n.damageType} (same value: piercing)
                    [ih71k9y8bnsww2aq7vtc] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damage} (same value: 1d4+9)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ih71k9y8bnsww2aq7vtc.damageType} (same value: piercing)
                    [5y5txwy0bnid5x2kpoht] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damage} (same value: 1d12+6)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.5y5txwy0bnid5x2kpoht.damageType} (same value: bludgeoning)
                    [nw73cj21vpizmm8ugphs] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.nw73cj21vpizmm8ugphs}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damage} (same value: 1d4+6)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.nw73cj21vpizmm8ugphs.damageType} (same value: piercing)
                    [sct22cwraogj6r0u4xqw] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.sct22cwraogj6r0u4xqw}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damage} (same value: 1d4+8)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.sct22cwraogj6r0u4xqw.damageType} (same value: piercing)
                    [63tg9453f5wzwoxp7l5ewq] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damage} (same value: 2d4+12)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.63tg9453f5wzwoxp7l5ewq.damageType} (same value: piercing)
                    [bl5p1tfdskgqfvjdz18c] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damage} (same value: 3d6+11)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.bl5p1tfdskgqfvjdz18c.damageType} (same value: piercing)
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                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damage} (same value: 2d8+8)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.4xbdx8dmlu5h8od7umhw8h.damageType} (same value: slashing)
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                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damage} (same value: 1d6+8)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.vei7ebbpy8hs15lzlecb2l.damageType} (same value: bludgeoning)
                    [7itjxfpi0d6v70mk0389] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7itjxfpi0d6v70mk0389}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damage} (same value: 1d6+4)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.7itjxfpi0d6v70mk0389.damageType} (same value: piercing)
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                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damage} (same value: 2d10+10)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.ai6gplx5e9o56x26jzxh.damageType} (same value: slashing)
                    [podrmngdjbokmgm7i5twb] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.podrmngdjbokmgm7i5twb}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damage} (same value: 4d8+14)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.podrmngdjbokmgm7i5twb.damageType} (same value: piercing)
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                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damage} (same value: 5d10)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gll69d9y9zcc2sojedtzvp.damageType} (same value: poison)
                    [lnjn96oqbfsl7dnc1hjf] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damage} (same value: 1d4+6)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.lnjn96oqbfsl7dnc1hjf.damageType} (same value: piercing)
                    [xol08rc2pvkjon5mt34q] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.xol08rc2pvkjon5mt34q}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damage} (same value: 1d6+4)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.xol08rc2pvkjon5mt34q.damageType} (same value: bludgeoning)
                    [gtlefhhhyd4t128u416m] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gtlefhhhyd4t128u416m}
                        damage : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damage} (same value: 1d4+6)
                        damageType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.damageRolls.gtlefhhhyd4t128u416m.damageType} (same value: piercing)
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                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.weaponType.value} (2 different values)
                        melee (x28)
                        ranged (x20)
                [actionType] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actionType}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actionType.value} (4 different values)
                        passive (x49)
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                [actions] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actions}
                    [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.actions.value} (3 different values)
                        1 (x16)
                        2 (x5)
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                [mod] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.mod}
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.mod.value} (6 different values)
                        21 (x1)
                        10 (x2)
                        28 (x4)
                        18 (x1)
                        20 (x1)
                        29 (x2)
                [proficient] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficient}
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficient.value} (same value: 0)
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                [prepared] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.prepared}
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                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.prepared.value} (4 different values)
                        prepared (x6)
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                [proficiency] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficiency}
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.proficiency.value} (2 different values)
                        1 (x5)
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                [slots] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots}
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                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.max} (2 different values)
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                            6 (x1)
                        prepared : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=6
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.prepared.[].id} (31 different values)
                        value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot0.value} (same value: 5)
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                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.max} (3 different values)
                            3 (x6)
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                        [prepared] : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.prepared}
                            Length: min=2 max=3
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.prepared.[].id} (17 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot1.value} (3 different values)
                            7 (x1)
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                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.max} (same value: 3)
                        prepared : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.prepared}
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                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.prepared.[].id} (16 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot2.value} (same value: 3)
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                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.max} (3 different values)
                            6 (x1)
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                            1 (x1)
                        [prepared] : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.prepared}
                            Length: min=1 max=6
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.prepared.[].id} (17 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot3.value} (2 different values)
                            1 (x1)
                            3 (x3)
                    [slot4] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4}
                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.max} (2 different values)
                            3 (x5)
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                        [prepared] : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.prepared}
                            Length: min=1 max=3
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.prepared.[].id} (13 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot4.value} (2 different values)
                            1 (x1)
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                    [slot5] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5}
                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.max} (3 different values)
                            3 (x4)
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                        [prepared] : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.prepared.[].id} (11 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot5.value} (3 different values)
                            1 (x1)
                            3 (x2)
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                    [slot6] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6}
                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.max} (3 different values)
                            3 (x3)
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                        [prepared] : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=6
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.prepared.[].id} (13 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot6.value} (2 different values)
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                    [slot7] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7}
                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.max} (3 different values)
                            2 (x2)
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                        prepared : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.prepared}
                            Length: min=2 max=6
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.prepared.[].id} (13 different values)
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                        [value] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot7.value} (2 different values)
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                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.max} (same value: 8)
                        prepared : array<object> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.prepared}
                            Length: min=8 max=8
                            Value type: object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.prepared.[].id} (3 different values)
                                    76ufX5SvCYZi4uHm (x6)
                                    7ZkTtGhzW9vl5m7F (x1)
                                    JIukVFodGJ3G8fxH (x1)
                        value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.slots.slot8.value} (same value: 8)
                [spelldc] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc}
                    dc : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.dc} (8 different values)
                        24 (x2)
                        33 (x2)
                        34 (x4)
                        37 (x2)
                        32 (x1)
                        38 (x1)
                        36 (x1)
                        28 (x2)
                    mod : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.value} (8 different values)
                        17 (x3)
                        27 (x3)
                        26 (x2)
                        29 (x1)
                        0 (x1)
                        24 (x2)
                        28 (x2)
                        18 (x1)
                    item : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.spelldc.item} (same value: 0)
                [tradition] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.tradition}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.tradition.value} (4 different values)
                        divine (x8)
                        arcane (x5)
                        occult (x1)
                        primal (x1)
                [area] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.area}
                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.area.type} (4 different values)
                        emanation (x8)
                        cone (x4)
                        burst (x12)
                        line (x1)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.area.value} (6 different values)
                        5 (x2)
                        30 (x10)
                        20 (x8)
                        10 (x2)
                        40 (x2)
                        60 (x1)
                [cost] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.cost}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.cost.value} (3 different values)
                         (x165)
                        reagents to construct the magical prison worth a total value of 800 gp × the target's level (x1)
                        rare oils worth a total value of 10 gp × the target's level (x1)
                [counteraction] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.counteraction} (2 different values)
                    False (x164)
                    True (x3)
                [defense] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense}
                    save : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense.save}
                        basic : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense.save.basic} (2 different values)
                            False (x46)
                            True (x31)
                        statistic : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.defense.save.statistic} (3 different values)
                            fortitude (x45)
                            will (x24)
                            reflex (x8)
                [duration] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.duration}
                    sustained : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.duration.sustained} (2 different values)
                        False (x158)
                        True (x9)
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.duration.value} (16 different values)
                         (x72)
                        10 minutes (x18)
                        1 minute (x29)
                        varies (x9)
                        until the start of your next turn (x9)
                        1 hour (x6)
                        until the next time you make your daily preparations (x5)
                        until the end of your next turn (x1)
                        5 minutes (x4)
                        see below (x4)
                        24 hours (x1)
                        until the end of the target's next turn (x3)
                        1 round (x3)
                        1 year or until dismissed (x1)
                        unlimited (x1)
                        see text (x1)
                [location] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location}
                    [value] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.value} (15 different values)
                        k6q40GuzzYWifu3y (x15)
                        4p4BNBKvDMPM8yRG (x1)
                        4uyjbjTFC0HefTzh (x25)
                        aVFV0hNNlEPetZWI (x5)
                        8N0oYLqMb0kjQ009 (x1)
                        CK9zFRMfz5AvtehE (x2)
                        BSfiT0dLYi9Xp9gb (x29)
                        xm43sElSiUh9TZcn (x22)
                        gZWXLF5Vb3kNdm0I (x2)
                        wHtIgMdmPGGys5hu (x29)
                        mk8H61X7q0MpYFgq (x2)
                        zehVjK1f2C0jpnAB (x5)
                        lpqsopfJ3k9tHtel (x7)
                        H1Aapl7br22RF2Pe (x19)
                        tWZVevRequPfr7TC (x1)
                    [heightenedLevel] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.heightenedLevel} (6 different values)
                        6 (x2)
                        5 (x3)
                        4 (x5)
                        3 (x1)
                        1 (x1)
                        7 (x1)
                    [uses] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.uses}
                        max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.uses.max} (same value: 3)
                        value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.location.uses.value} (same value: 3)
                [requirements] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.requirements} (2 different values)
                     (x166)
                    You have a deity. (x1)
                [target] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.target}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.target.value} (29 different values)
                [time] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.time}
                    value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.time.value} (8 different values)
                        2 (x117)
                        10 minutes (x4)
                        1 (x13)
                        1 to 3 (x11)
                        reaction (x3)
                        3 (x10)
                        1 minute (x7)
                        1 day (x2)
                [heightening] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening}
                    [damage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.damage}
                        0 : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.damage.0} (7 different values)
                            2d6 (x12)
                            1d8 (x18)
                            1d4 (x4)
                            1d12 (x3)
                            1d6 (x5)
                            1d10 (x3)
                            10 (x1)
                    [interval] : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.interval} (2 different values)
                        1 (x41)
                        2 (x5)
                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.type} (2 different values)
                        interval (x46)
                        fixed (x5)
                    [levels] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels}
                        [7] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7}
                            [target] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [4] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4}
                            area : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.area}
                                areaType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.area.areaType} (same value: burst)
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.area.value} (same value: 20)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.4.range.value} (same value: 60 feet)
                        3 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3}
                            [damage] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [range] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.range.value} (same value: 500 feet)
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
                        [5] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5}
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                        [9] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9}
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                        6 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.6}
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.6.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                [overlays] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays}
                    [4gyp3qlsv5ywdyjq] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
                        name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
                            traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        concentrate (x7)
                                        manipulate (x7)
                                        void (x7)
                    [pq7cxntbz4s8g5ik] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
                    [rvhoa43rqqqp8izn] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
                                value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
                            traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        concentrate (x7)
                                        manipulate (x7)
                                        void (x7)
                    [z04svm1cvfcxtplb] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
                        name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
                            traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        concentrate (x7)
                                        manipulate (x7)
                                        void (x7)
                    [37gy7l19tik74o4s] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [7qdtetowq348s9oc] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                    [lfxcoz2d3f8j2zq1] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        concentrate (x4)
                                        healing (x4)
                                        manipulate (x4)
                                        vitality (x4)
                [stackGroup] : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.stackGroup} (2 different values)
                    bolts (x2)
                    arrows (x3)
                [deathNote] : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.deathNote} (same value: True)
                [showSlotlessLevels] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.showSlotlessLevels}
                    value : boolean {Book 4 - Assault on Hunting Lodge Seven.items.[].system.showSlotlessLevels.value} (same value: False)
                [frequency] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency}
                    max : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency.max} (3 different values)
                        7 (x1)
                        3 (x1)
                        1 (x1)
                    per : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency.per} (same value: day)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.frequency.value} (3 different values)
                        7 (x1)
                        3 (x1)
                        1 (x1)
                [ritual] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual}
                    primary : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.primary}
                        check : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.primary.check} (2 different values)
                            Arcana (legendary) or Occultism (legendary) (x1)
                            Arcana (expert), Occultism (expert), or Religion (expert) (x1)
                    secondary : object {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.secondary}
                        casters : integer {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.secondary.casters} (2 different values)
                            6 (x1)
                            0 (x1)
                        checks : string {Book 4 - Assault on Hunting Lodge Seven.items.[].system.ritual.secondary.checks} (2 different values)
                            Crafting, Society (x1)
                             (x1)
            type : string {Book 4 - Assault on Hunting Lodge Seven.items.[].type} (10 different values)
                weapon (x26)
                armor (x10)
                equipment (x17)
                consumable (x13)
                melee (x48)
                action (x96)
                lore (x11)
                spellcastingEntry (x15)
                spell (x167)
                shield (x2)
            [flags] : object {Book 4 - Assault on Hunting Lodge Seven.items.[].flags}
                pf2e : object {Book 4 - Assault on Hunting Lodge Seven.items.[].flags.pf2e}
                    linkedWeapon : string {Book 4 - Assault on Hunting Lodge Seven.items.[].flags.pf2e.linkedWeapon} (25 different values)
    name : string {Book 4 - Assault on Hunting Lodge Seven.name} (all different values)
    system : object {Book 4 - Assault on Hunting Lodge Seven.system}
        [abilities] : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities}
            cha : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.cha}
                mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.cha.mod} (8 different values)
                    0 (x4)
                    2 (x2)
                    -5 (x1)
                    -4 (x1)
                    4 (x3)
                    3 (x4)
                    1 (x2)
                    6 (x1)
            con : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.con}
                mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.con.mod} (5 different values)
                    2 (x6)
                    1 (x4)
                    4 (x6)
                    5 (x1)
                    3 (x1)
            dex : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.dex}
                mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.dex.mod} (7 different values)
                    4 (x6)
                    8 (x4)
                    3 (x4)
                    5 (x1)
                    2 (x1)
                    7 (x1)
                    1 (x1)
            int : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.int}
                mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.int.mod} (7 different values)
                    5 (x2)
                    4 (x1)
                    0 (x7)
                    -5 (x2)
                    2 (x2)
                    3 (x3)
                    1 (x1)
            str : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.str}
                mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.str.mod} (8 different values)
                    2 (x2)
                    0 (x2)
                    1 (x3)
                    6 (x4)
                    -5 (x1)
                    4 (x3)
                    3 (x1)
                    5 (x2)
            wis : object {Book 4 - Assault on Hunting Lodge Seven.system.abilities.wis}
                mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.abilities.wis.mod} (7 different values)
                    2 (x5)
                    4 (x4)
                    0 (x1)
                    6 (x2)
                    3 (x2)
                    1 (x1)
                    5 (x3)
        attributes : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes}
            ac : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.ac}
                [details] : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.ac.details} (same value: )
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.ac.value} (15 different values)
                    30 (x1)
                    22 (x1)
                    10 (x1)
                    24 (x3)
                    36 (x4)
                    34 (x3)
                    31 (x2)
                    37 (x1)
                    32 (x1)
                    25 (x1)
                    33 (x1)
                    40 (x1)
                    38 (x2)
                    28 (x1)
                    39 (x1)
            [allSaves] : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.allSaves}
                value : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.allSaves.value} (5 different values)
                     (x14)
                    +1 status to all saves vs. magic (x1)
                    +2 status to all saves vs. disease and poison (x1)
                    +1 status to all saves vs. mental (x1)
                    +2 to all saves vs. mental (x1)
            hp : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp}
                details : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.details} (4 different values)
                     (x21)
                    <strong>Panel Hardness</strong> 18; <strong>Panel HP</strong> 88 (BT 44); <strong>Resistances</strong> cold 15 (x1)
                    <strong>Control Panel Hardness</strong> 10; <strong>Control Panel HP</strong> 20 (BT 10) (x1)
                    to destroy a tub and prevent it from making any further attacks; <strong>Door Seal Hardness</strong> 18; <strong>Door Seal HP</strong> 72 (BT 36) to destroy the wax on a sealed door and allow anyone to escape through the door (x1)
                max : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.max} (22 different values)
                temp : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.value} (22 different values)
                [tempmax] : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hp.tempmax} (same value: 0)
            [speed] : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed}
                otherSpeeds : array<object> {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds.[].type} (2 different values)
                            climb (x2)
                            fly (x1)
                        value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            20 (x1)
                            30 (x1)
                            50 (x1)
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.value} (4 different values)
                    25 (x13)
                    30 (x2)
                    0 (x1)
                    40 (x2)
                [details] : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.speed.details} (same value: freedom of movement, quick movements)
            [hardness] : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hardness} (5 different values)
                0 (x1)
                30 (x1)
                25 (x2)
                24 (x1)
                22 (x1)
            [hasHealth] : boolean {Book 4 - Assault on Hunting Lodge Seven.system.attributes.hasHealth} (2 different values)
                False (x1)
                True (x5)
            [stealth] : object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.stealth}
                details : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.stealth.details} (4 different values)
                    <p>(expert)</p> (x2)
                    <p>(master) or @Check[perception|dc:38|traits:action:seek] (master) to spot the trap's control panel</p> (x1)
                    <p>(expert) or @Check[perception|dc:39|traits:action:seek] (master) to notice the control panel. Anyone specifically searching the name plate of Abresha Tallow-Hands locates the control panel automatically.</p> (x1)
                    <p>(master)</p> (x2)
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.stealth.value} (5 different values)
                    25 (x1)
                    26 (x1)
                    27 (x2)
                    24 (x1)
                    30 (x1)
            [immunities] : array<object> {Book 4 - Assault on Hunting Lodge Seven.system.attributes.immunities}
                Length: min=0 max=3
                Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.immunities.[]}
                    type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.immunities.[].type} (7 different values)
                        critical-hits (x5)
                        precision (x5)
                        magic (x1)
                        bleed (x1)
                        poison (x1)
                        fire (x1)
                        fear-effects (x1)
            [resistances] : array<object> {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[]}
                    [exceptions] : array<string> {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=2
                        Value type: string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].exceptions.[]} (2 different values)
                            adamantine (x1)
                            orichalcum (x1)
                    type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].type} (4 different values)
                        physical (x1)
                        poison (x5)
                        acid (x1)
                        mental (x1)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.resistances.[].value} (3 different values)
                        10 (x3)
                        15 (x4)
                        12 (x1)
            [weaknesses] : array<object> {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses.[]}
                    type : string {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses.[].type} (4 different values)
                        electricity (x1)
                        orichalcum (x1)
                        bludgeoning (x1)
                        holy (x1)
                    value : integer {Book 4 - Assault on Hunting Lodge Seven.system.attributes.weaknesses.[].value} (same value: 15)
        details : object {Book 4 - Assault on Hunting Lodge Seven.system.details}
            [blurb] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.blurb} (2 different values)
                 (x17)
                Male dwarf poison scholar (x1)
            [languages] : object {Book 4 - Assault on Hunting Lodge Seven.system.details.languages}
                details : string {Book 4 - Assault on Hunting Lodge Seven.system.details.languages.details} (2 different values)
                     (x17)
                    telepathy 100 feet (x1)
                value : array<string> {Book 4 - Assault on Hunting Lodge Seven.system.details.languages.value}
                    Length: min=0 max=6
                    Value type: string {Book 4 - Assault on Hunting Lodge Seven.system.details.languages.value.[]} (14 different values)
                        common (x15)
                        draconic (x1)
                        elven (x2)
                        dwarven (x3)
                        aklo (x2)
                        daemonic (x3)
                        sakvroth (x2)
                        diabolic (x2)
                        osiriani (x2)
                        halfling (x2)
                        chthonian (x1)
                        empyrean (x1)
                        protean (x1)
                        mwangi (x1)
            level : object {Book 4 - Assault on Hunting Lodge Seven.system.details.level}
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.details.level.value} (12 different values)
                    10 (x1)
                    5 (x1)
                    13 (x4)
                    6 (x2)
                    15 (x3)
                    12 (x2)
                    8 (x2)
                    11 (x1)
                    14 (x4)
                    17 (x2)
                    9 (x1)
                    16 (x1)
            [privateNotes] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.privateNotes} (same value: )
            [publicNotes] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.publicNotes} (same value: )
            publication : object {Book 4 - Assault on Hunting Lodge Seven.system.details.publication}
                license : string {Book 4 - Assault on Hunting Lodge Seven.system.details.publication.license} (same value: OGL)
                remaster : boolean {Book 4 - Assault on Hunting Lodge Seven.system.details.publication.remaster} (same value: False)
                title : string {Book 4 - Assault on Hunting Lodge Seven.system.details.publication.title} (same value: Pathfinder #160: Assault on Hunting Lodge Seven)
            [description] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.description} (6 different values)
                <p>A spike of stone bursts from the south wall and quickly retracts.</p> (x1)
                <p>Four large flaming chandeliers swing wildly around the room.</p> (x1)
                <p>A hidden needle delivers a magical poison to anyone trying to open the door.</p> (x1)
                <p>Countless poison darts fire from holes in the statues and walls of this hall.</p> (x1)
                <p>Six statues rapidly slide around the room on rollers, slowing down intruders and striking at them with spring-loaded sword arms.</p> (x1)
                <p>Four huge tubs containing congealed wax, enchanted to melt and envelop unwary intruders, each sit atop a cold fire.</p> (x1)
            [disable] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.disable} (6 different values)
                <p>@Check[arcana|dc:33|name:Quell Rippling Stone] (master) to quell the rippling stone or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 31) to dispel the magical feedback.</p> (x1)
                <p>@Check[thievery|dc:36|name:Disable a Chandelier|traits:action:disable-a-device] (master) to disable a chandelier or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (8th level; counteract DC 33) to permanently drain the magic from a chandelier. Any amount of cold damage that overcomes a chandelier's cold resistance extinguishes its flames and removes its persistent fire damage and flame dart attack. @Check[thievery|dc:41|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (legendary) to disable the entire trap from the hidden control panel in the southeast corner of the room.</p> (x1)
                <p>@Check[thievery|dc:32|name:Jam Needle in Housing|traits:action:disable-a-device] (master) to jam the needle in its housing or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level, counteract DC 30) to dispel the magical poison.</p> (x1)
                <p>@Check[thievery|dc:34|name:Disable Trap|traits:action:disable-a-device] (master) on the control panel deactivates the trap.</p> (x1)
                <p>@Check[thievery|dc:34|name:Disable Statue Rollers|traits:action:disable-a-device] (master) to disable a specific statue's rollers, or @Check[thievery|dc:39|name:Disable Trap (Control Panel)|traits:action:disable-a-device] (master) on the control panel in <strong>A4</strong> deactivates the whole trap. For each statue disabled, the trap loses 1 action from its routine and the DC for its predictive impediment ability decreases by 4. @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level, counteract DC 32) doesn't harm the statues but removes the predictive impediment ability. Breaking the control panel prevents the trap from resetting.</p> (x1)
                <p>@Check[thievery|dc:43|name:Drain Wax from a Tub|traits:action:disable-a-device] (master) to drain the wax from a tub or @Check[athletics|dc:45|name:Push Through Wax|traits:action:force-open] (master) to push through the wax blocking a sealed door and escape (other creatures must push their own way through, as the wax reseals)</p> (x1)
            [isComplex] : boolean {Book 4 - Assault on Hunting Lodge Seven.system.details.isComplex} (2 different values)
                False (x2)
                True (x4)
            [reset] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.reset} (5 different values)
                 (x2)
                <p>The trap deactivates and resets 1 minute after there are no living creatures remaining in the room.</p> (x1)
                <p>The trap deactivates and resets after 1 minute.</p> (x1)
                <p>The trap deactivates and resets one minute after the room is empty.</p> (x1)
                <p>The trap deactivates and resets after 1 hour. At that time, the wax in the tubs cools and congeals, and any wax elsewhere in the room magically goes back into the tubs.</p> (x1)
            [routine] : string {Book 4 - Assault on Hunting Lodge Seven.system.details.routine} (5 different values)
                 (x2)
                <p>(4 actions) For every chandelier disabled, the trap's actions are reduced by 1. For each of the trap's actions, a different chandelier attacks a random creature in the room. A chandelier uses its swinging chandelier attack if it can, but it can't make melee attacks against creatures in the cage, the closet, or the gap between the two double doors leading into the vault. Against a creature it can't reach with a melee attack, it uses a flame dart attack instead. The trap doesn't take multiple attack penalties.</p> (x1)
                <p>(1 action) The trap launches one dart against every creature in the hall as 1 action. Because it launches darts continuously, the trap can also use the Continuous Barrage free action (see below) to launch darts at each creature during that creature's turn. The trap doesn't take a multiple attack penalty.</p> (x1)
                <p>(6 actions) On the trap's initiative, each functioning statue slides up to 40 feet around the room and makes a statue shortsword Strike against an adjacent creature. The trap doesn't take a multiple attack penalty, and the statues' movements don't trigger reactions.</p> (x1)
                <p>(4 actions) The trap loses 1 action each turn per drained or destroyed tub. On each action, a different tub spews hot wax at a random creature in the room, dealing 3d12 fire damage to the target and all adjacent creatures (@Check[reflex|dc:35|basic]). On a failure or critical failure, the creature is also encased in hot wax. A creature that starts its turn encased in wax takes 8d12 fire damage and is immobilized until it Escapes the hardening wax (DC 35). Each turn it remains encased, the damage dealt by the hot wax decreases by 2d12 but the DC to Escape increases by 2 (minimum 0 damage, maximum DC 43). A creature that can't get free from the wax might suffocate.</p> (x1)
        [initiative] : object {Book 4 - Assault on Hunting Lodge Seven.system.initiative}
            statistic : string {Book 4 - Assault on Hunting Lodge Seven.system.initiative.statistic} (same value: perception)
        [perception] : object {Book 4 - Assault on Hunting Lodge Seven.system.perception}
            details : string {Book 4 - Assault on Hunting Lodge Seven.system.perception.details} (5 different values)
                 (x14)
                smoke vision (x1)
                mirror senses (x1)
                wary (x1)
                superior senses (x1)
            mod : integer {Book 4 - Assault on Hunting Lodge Seven.system.perception.mod} (13 different values)
                16 (x2)
                13 (x1)
                23 (x1)
                17 (x2)
                25 (x3)
                29 (x2)
                22 (x1)
                15 (x1)
                26 (x1)
                31 (x1)
                27 (x1)
                19 (x1)
                32 (x1)
            senses : array<object> {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[]}
                    type : string {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[].type} (4 different values)
                        darkvision (x3)
                        greater-darkvision (x2)
                        low-light-vision (x1)
                        truesight (x1)
                    acuity : string {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[].acuity} (same value: precise)
                    range : integer {Book 4 - Assault on Hunting Lodge Seven.system.perception.senses.[].range} (same value: 60)
        [resources] : object {Book 4 - Assault on Hunting Lodge Seven.system.resources}
            [focus] : object {Book 4 - Assault on Hunting Lodge Seven.system.resources.focus}
                max : integer {Book 4 - Assault on Hunting Lodge Seven.system.resources.focus.max} (2 different values)
                    1 (x7)
                    2 (x1)
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.resources.focus.value} (2 different values)
                    1 (x7)
                    2 (x1)
        saves : object {Book 4 - Assault on Hunting Lodge Seven.system.saves}
            fortitude : object {Book 4 - Assault on Hunting Lodge Seven.system.saves.fortitude}
                saveDetail : string {Book 4 - Assault on Hunting Lodge Seven.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.saves.fortitude.value} (15 different values)
                    20 (x3)
                    13 (x1)
                    0 (x1)
                    11 (x1)
                    27 (x3)
                    23 (x2)
                    19 (x3)
                    25 (x2)
                    18 (x1)
                    22 (x1)
                    21 (x1)
                    24 (x1)
                    16 (x2)
                    30 (x1)
                    28 (x1)
            reflex : object {Book 4 - Assault on Hunting Lodge Seven.system.saves.reflex}
                saveDetail : string {Book 4 - Assault on Hunting Lodge Seven.system.saves.reflex.saveDetail} (same value: )
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.saves.reflex.value} (17 different values)
                    18 (x1)
                    15 (x2)
                    0 (x1)
                    16 (x1)
                    22 (x2)
                    29 (x2)
                    17 (x2)
                    27 (x2)
                    24 (x1)
                    25 (x2)
                    23 (x2)
                    30 (x1)
                    11 (x1)
                    28 (x1)
                    34 (x1)
                    19 (x1)
                    26 (x1)
            will : object {Book 4 - Assault on Hunting Lodge Seven.system.saves.will}
                saveDetail : string {Book 4 - Assault on Hunting Lodge Seven.system.saves.will.saveDetail} (same value: )
                value : integer {Book 4 - Assault on Hunting Lodge Seven.system.saves.will.value} (15 different values)
                    20 (x1)
                    11 (x1)
                    0 (x6)
                    16 (x1)
                    19 (x1)
                    14 (x2)
                    23 (x2)
                    31 (x1)
                    18 (x1)
                    13 (x1)
                    25 (x1)
                    27 (x2)
                    26 (x2)
                    17 (x1)
                    28 (x1)
        [skills] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills}
            [acrobatics] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.acrobatics}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.acrobatics.base} (11 different values)
                    20 (x1)
                    13 (x1)
                    14 (x2)
                    29 (x2)
                    22 (x2)
                    25 (x1)
                    24 (x1)
                    28 (x1)
                    32 (x1)
                    27 (x1)
                    17 (x1)
            [crafting] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.crafting}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.crafting.base} (5 different values)
                    23 (x1)
                    15 (x1)
                    26 (x3)
                    18 (x1)
                    24 (x1)
            [deception] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.deception}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.deception.base} (7 different values)
                    16 (x1)
                    23 (x1)
                    26 (x2)
                    17 (x1)
                    20 (x2)
                    11 (x1)
                    29 (x1)
            [medicine] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.medicine}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.medicine.base} (same value: 16)
            [nature] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.nature}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.nature.base} (4 different values)
                    18 (x1)
                    11 (x1)
                    23 (x1)
                    17 (x1)
            [stealth] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.stealth}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.stealth.base} (8 different values)
                    20 (x1)
                    16 (x1)
                    27 (x2)
                    25 (x2)
                    22 (x1)
                    26 (x2)
                    32 (x2)
                    29 (x1)
            [survival] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.survival}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.survival.base} (same value: 18)
            [arcana] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.arcana}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.arcana.base} (3 different values)
                    11 (x1)
                    26 (x1)
                    16 (x1)
            [diplomacy] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.diplomacy}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.diplomacy.base} (5 different values)
                    9 (x1)
                    12 (x1)
                    26 (x1)
                    13 (x1)
                    33 (x1)
            [society] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.society}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.society.base} (7 different values)
                    13 (x1)
                    24 (x1)
                    18 (x1)
                    20 (x1)
                    12 (x1)
                    26 (x1)
                    29 (x1)
            [intimidation] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.intimidation}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.intimidation.base} (9 different values)
                    14 (x1)
                    23 (x1)
                    26 (x2)
                    15 (x1)
                    27 (x1)
                    25 (x1)
                    13 (x1)
                    29 (x1)
                    33 (x1)
            [religion] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.religion}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.religion.base} (7 different values)
                    16 (x1)
                    29 (x1)
                    18 (x1)
                    14 (x1)
                    22 (x1)
                    23 (x1)
                    24 (x1)
            [thievery] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.thievery}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.thievery.base} (6 different values)
                    16 (x1)
                    25 (x2)
                    24 (x1)
                    30 (x1)
                    32 (x1)
                    17 (x1)
            [athletics] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.athletics}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.athletics.base} (7 different values)
                    25 (x3)
                    19 (x1)
                    18 (x1)
                    21 (x1)
                    26 (x1)
                    16 (x1)
                    30 (x1)
            [occultism] : object {Book 4 - Assault on Hunting Lodge Seven.system.skills.occultism}
                base : integer {Book 4 - Assault on Hunting Lodge Seven.system.skills.occultism.base} (same value: 28)
        traits : object {Book 4 - Assault on Hunting Lodge Seven.system.traits}
            rarity : string {Book 4 - Assault on Hunting Lodge Seven.system.traits.rarity} (3 different values)
                unique (x9)
                uncommon (x8)
                common (x7)
            size : object {Book 4 - Assault on Hunting Lodge Seven.system.traits.size}
                value : string {Book 4 - Assault on Hunting Lodge Seven.system.traits.size.value} (4 different values)
                    med (x19)
                    lg (x1)
                    sm (x3)
                    huge (x1)
            value : array<string> {Book 4 - Assault on Hunting Lodge Seven.system.traits.value}
                Length: min=1 max=4
                Value type: string {Book 4 - Assault on Hunting Lodge Seven.system.traits.value.[]} (21 different values)
        [creatureType] : string {Book 4 - Assault on Hunting Lodge Seven.system.creatureType} (same value: )
        [statusEffects] : array<> {Book 4 - Assault on Hunting Lodge Seven.system.statusEffects}
            Length: min=0 max=0
            Value type: mixed
        [spellcasting] : object {Book 4 - Assault on Hunting Lodge Seven.system.spellcasting}
            rituals : object {Book 4 - Assault on Hunting Lodge Seven.system.spellcasting.rituals}
                dc : integer {Book 4 - Assault on Hunting Lodge Seven.system.spellcasting.rituals.dc} (same value: 38)
    type : string {Book 4 - Assault on Hunting Lodge Seven.type} (2 different values)
        npc (x18)
        hazard (x6)